Hogeschool West-Vlaanderen
Howest Kortrijk
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studentadmin@howest.be - Website: www.howest.be
UX Research 316924/1620/2324/1/79
Study guide

UX Research 3

16924/1620/2324/1/79
Academic year 2023-24
Is found in:
  • Bachelor of Digital Design & Development, programme stage 3
This is a single course unit.
Study load: 4 credits
Total study time: 100,00 hours
Re-sit exam: is possible.
It is not possible to enrol in this course unit under
  • exam contract (to obtain a credit).
  • exam contract (to obtain a degree).
Teaching staff: Bosschaert Cami
Teaching staff are not (all) known yet.
Language course: No
Languages: Dutch

Prerequisites

previously registered for UX Research 1 AND previously registered for UX Research 2.

Study materials

Mandatory
  • Publisher: Figma
Adobe Creative CloudMandatory
  • Author: Adobe
  • Publisher: Adobe
  • Edition: Recentste versie

Learning outcomes

PBADEVINE01: Uses several methods to analyse a briefing and to come to a digital interactive concept.
CodeDescription
PBADEVINE01Uses several methods to analyse a briefing and to come to a digital interactive concept.
PBADEVINE05: Starts with the development of a digital interactive project with an inquiring and empathic attitude, reckoning with both the uniqueness and the stakeholders.
CodeDescription
PBADEVINE05Starts with the development of a digital interactive project with an inquiring and empathic attitude, reckoning with both the uniqueness and the stakeholders.
PBADEVINE06: Is communicative and socially skilled to communicate in every phase of a project with specialists and/or laymen within a(n) (inter)national company-specific framework.
CodeDescription
PBADEVINE06Is communicative and socially skilled to communicate in every phase of a project with specialists and/or laymen within a(n) (inter)national company-specific framework.
PBADEVINE08: Is aware of the international digital, creative industry and the cultural and societal impact of digital interaction on this industry.
CodeDescription
PBADEVINE08Is aware of the international digital, creative industry and the cultural and societal impact of digital interaction on this industry.

Activities

  • Lab / practice session
  • Independent work
  • Cooperative learning format
  • Project

Evaluation

Evaluation(s) for first exam chance
MomentForm%Remark
exam period 1 (1st sem) (regular exam schedule)exam: specific method or combination of methods60,00
Evaluation(s) for re-sit exam
MomentForm%Remark
exam period 3 (august/september) (regular exam schedule)exam: specific method or combination of methods60,00
Evaluation(s) for both exam chances, not reproducible in re-sit exam
MomentForm%Remark
exam period 1 (outside exam schedule)assignment: specific method or combination of methods40,00