Hogeschool West-Vlaanderen
Howest Kortrijk
Sint Martens Latemlaan 1B - 8500 Kortrijk
Tel: 056 24 12 11
studentadmin@howest.be - Website: www.howest.be
Integration 35209/1487/2223/1/69
Study guide

Integration 3

5209/1487/2223/1/69
Academic year 2022-23
Is found in:
  • Bachelor of digital design & development, programme stage 3
This is a single course unit.
Study load: 8 credits
Total study time: 200,00 hours
Re-sit exam: is possible.
It is not possible to enrol in this course unit under
  • exam contract (to obtain a credit).
  • exam contract (to obtain a degree).
Co-ordinator: Verweirder Wouter
Other teaching staff: Baert Frédéric, Bosschaert Cami, Cremers Jynse, Delanghe Klaus, De Rycke Ellen, De Weggheleire Koen, Diependael Kimberly, Duchi Frederik, Eeckhout Griet, Ganzevles Giliam Antonie, Vaernewijck Pieter-Jan, Vanherweghe Simon
Language course: No
Languages: English

Prerequisites

to be taken together with UX Research 3 AND to be taken together with Design 3 AND to be taken together with Motion 1 AND to be taken together with Web 3 AND to be taken together with Creative Code 3 AND having passed, or having a deliberated mark for Creative Code 1.

Goals

OLR01-G-02 Shows an orientation within a creative concept towards distinctive and surprising combinations of digital media forms and communication technologies.
OLR02-G-01 Converts an assignment statement of a multimedia application into a planning with several phases.
OLR02-G-04 Can independently find qualitative and reliable sources within a field-specific context.
OLR03-G-01 Converts an analysis made and conclusions into a creative design for the screen.
OLR03-G-02 Takes the technological possibilities and challenges into account.
OLR03-G-03 Assesses independently on a regular basis the current situation of the design in relation to the intended objective and the conclusions from the analysis.
OLR03-G-04 Prepares the design for technical implementation.
OLR03-G-05 Uses an artistic visual language with knowledge of the medium.
OLR03-G-06 Can recognize several graphical styles and can personally converts these in function of an online project/digital frame.
OLR04-G-02 Writes efficiently structured, readable and easy-to-maintain code within a field-specific project.
OLR04-G-04 Tracks down errors in the technical implementation of an interactive multimedia application on the basis of testing methodologies.
OLR04-G-05 Combines existing platforms, frameworks, tools and/or programming languages to build an interactive multimedia application.
OLR05-G-02 Always looks at an issue from several points of view and puts himself/herself automatically in the position of the stakeholders.
OLR05-G-05 Is oriented towards an optimal and smooth user experience.
OLR06-G-05 Can build up a story that joins the target group around a product, a brand, a service or an organization.
OLR07-G-01 Independently searches for new impulses and possibilities to learn more and to improve his/her work.
OLR07-G-02 Provides arguments on why the use of specific innovation or trend in a project is whether or not an added value.
OLR10-G-01 Tracks down critical errors in the technical implementation of the several parts of an interactive multimedia application.
OLR10-G-04 Continuously critically assesses the design made.

Content

  • How to sessions
  • Guest Lectures
  • Research, concept, graphical and technical consult related to the assignment
  • Peer to peer consult
  • Project week

Study materials

PresentationMandatory
Mandatory
Adobe Creative CloudMandatory
  • Author: Adobe
  • Publisher: Adobe
  • Edition: Recentste versie

Learning outcomes

PBADEVINE01: Uses several methods to analyse a briefing and to come to a digital interactive concept.
CodeDescription
PBADEVINE01Uses several methods to analyse a briefing and to come to a digital interactive concept.
PBADEVINE02: Applies an appropriate work or research methodology in the different phases of a project to evolve from a creative concept to an operational final result.
CodeDescription
PBADEVINE02Applies an appropriate work or research methodology in the different phases of a project to evolve from a creative concept to an operational final result.
PBADEVINE03: Has the necessary artistic design skills and the knowledge of the medium to realise a personal and creative project within the broad spectrum of digital interaction.
CodeDescription
PBADEVINE03Has the necessary artistic design skills and the knowledge of the medium to realise a personal and creative project within the broad spectrum of digital interaction.
PBADEVINE04: Develops digital interaction with knowledge and insight in the present technological possibilities and experiments with future possibilities.
CodeDescription
PBADEVINE04Develops digital interaction with knowledge and insight in the present technological possibilities and experiments with future possibilities.
PBADEVINE05: Starts with the development of a digital interactive project with an inquiring and empathic attitude, reckoning with both the uniqueness and the stakeholders.
CodeDescription
PBADEVINE05Starts with the development of a digital interactive project with an inquiring and empathic attitude, reckoning with both the uniqueness and the stakeholders.
PBADEVINE06: Is communicative and socially skilled to communicate in every phase of a project with specialists and/or laymen within a(n) (inter)national company-specific framework.
CodeDescription
PBADEVINE06Is communicative and socially skilled to communicate in every phase of a project with specialists and/or laymen within a(n) (inter)national company-specific framework.
PBADEVINE07: Critically follows and assesses domain-specific international trends and evolutions and integrates these in a personal, professional development plan.
CodeDescription
PBADEVINE07Critically follows and assesses domain-specific international trends and evolutions and integrates these in a personal, professional development plan.
PBADEVINE10: Has a critical and investigative attitude with regard to his own creations.
CodeDescription
PBADEVINE10Has a critical and investigative attitude with regard to his own creations.

Activities

  • Lecture
  • Extramural activity
  • Independent work

Evaluation

Evaluation(s) for first exam chance
MomentForm%Remark
exam period 1 (outside exam schedule)exam: specific method or combination of methods100,00
Evaluation(s) for re-sit exam
MomentForm%Remark
exam period 3 (august/september) (regular exam schedule)exam: specific method or combination of methods100,00