Hogeschool West-Vlaanderen
Howest Kortrijk
Sint Martens Latemlaan 1B - 8500 Kortrijk
Tel: 056 24 12 11
studentadmin@howest.be - Website: www.howest.be
Design 214132/1487/2223/1/35
Study guide

Design 2

14132/1487/2223/1/35
Academic year 2022-23
Is found in:
  • Bachelor of digital design & development, programme stage 2
This is a single course unit.
Study load: 9 credits
Total study time: 225,00 hours
Re-sit exam: is possible.
It is not possible to enrol in this course unit under
  • exam contract (to obtain a credit).
  • exam contract (to obtain a degree).
Co-ordinator: De Rycke Ellen
Other teaching staff: Buydens Jozefien, Cremers Jynse, Eeckhout Griet, Van Gompel Edith
Language course: No
Languages: English

Prerequisites

to be taken together with Design 1.

Goals

OLR01-B-01 Recognizes several media types and communication technologies in the digital landscape.
OLR01-B-03 Uses brainstorm techniques, association techniques which lead to a concept for a creative solution.
OLR02-B-03 Works in a well-organized way and guarantees a clear structure in the analysis.
OLR02-B-04 Uses relevant, reliable and topical sources within a field-specific context.
OLR03-B-01 Can read, understand and explain the relation between form and content of a designed image.
OLR03-B-02 Uses the appropriate design tools to achieve a design objective in a functional manner.
OLR03-B-03 Combines design tools to form a personal coherent visual language.
OLR03-B-04 Can name important evolutions and design periods in the history of design and art.
OLR03-G-05 Uses an artistic visual language with knowledge of the medium.
OLR03-G-06 Can recognize several graphical styles and can personally converts these in function of an online project/digital frame.
OLR05-B-02 Is open to cultural and social diversity within modern society.
OLR05-G-05 Is oriented towards an optimal and smooth user experience.
OLR06-B-02 Knows the definitions and characteristics of impactful storytelling and how this can strengthen a project.
OLR06-G-03 Applies the principles of story creation and increase in tension.
OLR06-G-05 Can build up a story that joins the target group around a product, a brand, a service or an organization.
OLR07-B-01 Is open to contemporary designers and follows design trends.
OLR07-G-01 Independently searches for new impulses and possibilities to learn more and to improve his/her work.
OLR07-G-03 Implements and converts knowledge and information of existing and recognized sources as a supplement to the courses.
OLR10-B-01 Understands that feedback is essential to come to new insights at the design of a creative multimedia solution.
OLR10-B-02 Improves his/her design on the basis of the feedback.
OLR10-G-04 Continuously critically assesses the design made.

Content

Within the Design 2 module, the student acquires the skills to design Digital Interfaces. The student further explores their own graphic imagery.

Lab:

Through the completion of assignments, the student learns the skills listed below:

  • designing interfaces for digital communication
  • Create your own graphic and conceptual framework within the context of an assignment
  • combine own graphic style, target audience and subject into 1 whole
  • communicate his/her work to lecturers and fellow students
  • think about the user-friendliness and structure of a site
  • apply storytelling principles
  • reflect on the impact of communication on the target audience and in a broader context society
  • basic principles of character design

Theory: a history of graphic design

Study materials

PresentationMandatory
Mandatory
Mandatory
  • Publisher: Figma
Mandatory
  • Author: Microsoft
  • Publisher: Microsoft
  • Edition: Recentste versie
Adobe Creative CloudMandatory
  • Author: Adobe
  • Publisher: Adobe
  • Edition: Recentste versie

Learning outcomes

PBADEVINE01: Uses several methods to analyse a briefing and to come to a digital interactive concept.
CodeDescription
PBADEVINE01Uses several methods to analyse a briefing and to come to a digital interactive concept.
PBADEVINE02: Applies an appropriate work or research methodology in the different phases of a project to evolve from a creative concept to an operational final result.
CodeDescription
PBADEVINE02Applies an appropriate work or research methodology in the different phases of a project to evolve from a creative concept to an operational final result.
PBADEVINE03: Has the necessary artistic design skills and the knowledge of the medium to realise a personal and creative project within the broad spectrum of digital interaction.
CodeDescription
PBADEVINE03Has the necessary artistic design skills and the knowledge of the medium to realise a personal and creative project within the broad spectrum of digital interaction.
PBADEVINE05: Starts with the development of a digital interactive project with an inquiring and empathic attitude, reckoning with both the uniqueness and the stakeholders.
CodeDescription
PBADEVINE05Starts with the development of a digital interactive project with an inquiring and empathic attitude, reckoning with both the uniqueness and the stakeholders.
PBADEVINE06: Is communicative and socially skilled to communicate in every phase of a project with specialists and/or laymen within a(n) (inter)national company-specific framework.
CodeDescription
PBADEVINE06Is communicative and socially skilled to communicate in every phase of a project with specialists and/or laymen within a(n) (inter)national company-specific framework.
PBADEVINE07: Critically follows and assesses domain-specific international trends and evolutions and integrates these in a personal, professional development plan.
CodeDescription
PBADEVINE07Critically follows and assesses domain-specific international trends and evolutions and integrates these in a personal, professional development plan.
PBADEVINE10: Has a critical and investigative attitude with regard to his own creations.
CodeDescription
PBADEVINE10Has a critical and investigative attitude with regard to his own creations.

Activities

  • Lecture
  • Extramural activity
  • Lab / practice session
  • Cooperative learning format

Evaluation

Evaluation(s) for first exam chance
MomentForm%Remark
exam period 2 (2nd sem) (regular exam schedule)assignment: specific method or combination of methods25,00jury opdracht
exam period 2 (outside exam schedule)assignment: specific method or combination of methods30,00
exam period 2 (outside exam schedule)assignment: written15,00theorie
Evaluation(s) for re-sit exam
MomentForm%Remark
exam period 3 (august/september) (regular exam schedule)assignment: specific method or combination of methods55,00
exam period 3 (august/september) (regular exam schedule)assignment: written15,00theorie
Evaluation(s) for both exam chances, not reproducible in re-sit exam
MomentForm%Remark
exam period 2 (2nd sem) (regular exam schedule)assignment: specific method or combination of methods15,00jury character design & illustration
exam period 2 (outside exam schedule)assignment: specific method or combination of methods15,00