Hogeschool West-Vlaanderen
Howest Kortrijk
Sint Martens Latemlaan 1B
Tel: 056 24 12 11
Kortrijk@howest.be - Website: www.howest.be
Integration 45210/1456/2122/1/86
Study guide

Integration 4

5210/1456/2122/1/86
Academic year 2021-22
Is found in:
  • Bachelor of digital design & development, programme stage 4
This is a single course unit.
Study load: 10 credits
Total study time: 250,00 hours
Re-sit exam: not possible.
It is not possible to enrol in this course unit under
  • exam contract (to obtain a credit).
  • exam contract (to obtain a degree).
Co-ordinator: De Rycke Ellen
Other teaching staff: Baert Frédéric, Bosschaert Cami, Boucart Benoît, Eeckhout Griet, Vanherweghe Simon, Verweirder Wouter
Language course: No
Languages: English

Prerequisites

to be taken together with Design 4 AND to be taken together with UX Research 4 AND to be taken together with Development 4.

Goals

OLR01-G-01 Selects and integrates the appropriate digital media forms and communication technologies for the intended goal in the concept.
OLR01-G-02 Shows an orientation within a creative concept towards distinctive and surprising combinations of digital media forms and communication technologies.
OLR02-G-01 Converts an assignment statement of a multimedia application into a planning with several phases.
OLR02-G-03 Justifies the entire examination and how it is realized in a file and can orally defend it.
OLR02-G-04 Can independently find qualitative and reliable sources within a field-specific context.
OLR02-X-02 In an iterative process, tests the design choices made against the conclusions from the analysis.
OLR02-X-03 Can propose the best solution strategies for a specific analysis and divide these into smaller partial solutions.
OLR03-G-03 Assesses independently on a regular basis the current situation of the design in relation to the intended objective and the conclusions from the analysis.
OLR03-X-01 Can implement his/her personal artistic visual language for several contexts.
OLR04-X-01 Combines and applies the most appropriate digital technologies for the intended objective.
OLR04-X-03 Build functional prototypes in an iterative process of the chosen solutions.
OLR05-G-02 Always looks at an issue from several points of view and puts himself/herself automatically in the position of the stakeholders.
OLR05-G-03 Tests the design choices made with the stakeholders in an iterative process.
OLR05-G-05 Is oriented towards an optimal and smooth user experience.
OLR06-G-01 Presents choices made to professional and to laymen.
OLR06-G-02 Tells a concept in the form of a story.
OLR06-G-04 Selects the appropriate communication channels to spread a story.
OLR06-G-05 Can build up a story that joins the target group around a product, a brand, a service or an organization.
OLR06-X-01 Can convince others of choices made and of a concept.
OLR07-G-01 Independently searches for new impulses and possibilities to learn more and to improve his/her work.
OLR07-G-02 Provides arguments on why the use of specific innovation or trend in a project is whether or not an added value.
OLR07-G-03 Implements and converts knowledge and information of existing and recognized sources as a supplement to the courses.
OLR08-G-02 During the development of a concept, thinks of the social, cultural and/or economic added value for the target group.
OLR09-G-01 Takes up a specific team role in the production of an interdisciplinary application.
OLR09-G-03 Achieves the intended final objective as a team within a profession-specific context in a constructive and professional way.
OLR09-G-04 Can identify and define issues in the operation of a team.
OLR09-G-05 Works on a positive team culture.
OLR09-G-06 Takes responsibility for the assignments when executing a team role.
OLR09-X-02 Stimulates innovation with others.
OLR10-G-01 Tracks down critical errors in the technical implementation of the several parts of an interactive multimedia application.
OLR10-G-02 Can synthetize feedback of several parties and convert it into his/her own substantiated choices.
OLR10-G-03 Searches feedback in several ways both of peers and superiors during the design process of a creative multimedia application.
OLR10-G-04 Continuously critically assesses the design made.
OLR10-X-01 Gives feedback to peers in a constructive way.

Content

International mobility & personal project

Conceptual, graphic and technical consultation of group assignment(s) and/or individual assignments from the professional field

Study materials

PresentationMandatory
Mandatory
Mandatory
  • Publisher: Adobe
Mandatory
  • Publisher: Figma
Mandatory
Adobe Creative CloudMandatory
  • Author: Adobe
  • Publisher: Adobe
  • Edition: Recentste versie

Learning outcomes

PBADEVINE01: Uses several methods to analyse a briefing and to come to a digital interactive concept.
CodeDescription
PBADEVINE01Uses several methods to analyse a briefing and to come to a digital interactive concept.
PBADEVINE02: Applies an appropriate work or research methodology in the different phases of a project to evolve from a creative concept to an operational final result.
CodeDescription
PBADEVINE02Applies an appropriate work or research methodology in the different phases of a project to evolve from a creative concept to an operational final result.
PBADEVINE03: Has the necessary artistic design skills and the knowledge of the medium to realise a personal and creative project within the broad spectrum of digital interaction.
CodeDescription
PBADEVINE03Has the necessary artistic design skills and the knowledge of the medium to realise a personal and creative project within the broad spectrum of digital interaction.
PBADEVINE04: Develops digital interaction with knowledge and insight in the present technological possibilities and experiments with future possibilities.
CodeDescription
PBADEVINE04Develops digital interaction with knowledge and insight in the present technological possibilities and experiments with future possibilities.
PBADEVINE05: Starts with the development of a digital interactive project with an inquiring and empathic attitude, reckoning with both the uniqueness and the stakeholders.
CodeDescription
PBADEVINE05Starts with the development of a digital interactive project with an inquiring and empathic attitude, reckoning with both the uniqueness and the stakeholders.
PBADEVINE06: Is communicative and socially skilled to communicate in every phase of a project with specialists and/or laymen within a(n) (inter)national company-specific framework.
CodeDescription
PBADEVINE06Is communicative and socially skilled to communicate in every phase of a project with specialists and/or laymen within a(n) (inter)national company-specific framework.
PBADEVINE07: Critically follows and assesses domain-specific international trends and evolutions and integrates these in a personal, professional development plan.
CodeDescription
PBADEVINE07Critically follows and assesses domain-specific international trends and evolutions and integrates these in a personal, professional development plan.
PBADEVINE08: Is aware of the international digital, creative industry and the cultural and societal impact of digital interaction on this industry.
CodeDescription
PBADEVINE08Is aware of the international digital, creative industry and the cultural and societal impact of digital interaction on this industry.
PBADEVINE09: Is socially skilled to solve problems in consultation with others in a(n) (interdisciplinary) project.
CodeDescription
PBADEVINE09Is socially skilled to solve problems in consultation with others in a(n) (interdisciplinary) project.
PBADEVINE10: Has a critical and investigative attitude with regard to his own creations.
CodeDescription
PBADEVINE10Has a critical and investigative attitude with regard to his own creations.

Activities

  • Independent work
  • Cooperative learning format
  • Project

Evaluation

Evaluation(s) for both exam chances, not reproducible in re-sit exam
MomentForm%Remark
exam period 2 (outside exam schedule)assignment: specific method or combination of methods100,00